Contextual Based Interfaces are interfaces to the Virtual Universe that take into “context” the type of device(s) the participant is using, combined with the type of display and other simulation equipment they want to engage the Virtual Universe with (i.e. VR, AR, standard screen displays, simulators, motion bases, tactile feedback suits, brainwave EEG sensors, etc…), we also have to take into account their environment (are they engaging from a consumer location – their home – or a Location Based Facility or Theme Park.)
These factors must be taken into consideration to develop the interface for interaction with others in the VU. Each Interface will bring with it a standard set of game mechanics, policies, procedures, and typical functions the interface can and/or should perform as a member of a larger group with a variety of interfaces. The possibilities are endless as people keep coming up with unique new VR, AR and Sim gear.
One way to look at the interfaces is on the power pyramid scale. The higher you get, the more powerful and costly is the interface. Silica neXus provides the low level backed layer linking the front end interface to the game engine. In this why we can allow developers to develop on with their tools of choice and use our protocols to link to the larger Virtual Universe.
The AR Interface: The base AR Interface will be the smart phone. The Silica neXus AR App will be like a multi-player geo-location experience for driving quests in the world around you. It will also be a means to quickly connect your account to out-of-home equipment. The AR interface will also allow for the use of devices such as the Hololens, and others once they are in mass circulation.
The VR home Interface: The base VR home interface will be based on a modern VR ready PC with an HMD and controllers, such as the HTC VIVE or Oculus Rift. It will allow for a variety of other consumer level devices to be added in the future. This is approximately a $3,000 per user set up based on today’s prices.
The VR Arcade Interface: The base VR arcade interface will be developed with specific partners as they come out with top quality arcade ready equipment. We have several we are working with today. This is approximately a $12,000 per user set up based on today’s prices.
The VR LBE Interface: The base VR LBE interface will be developed with specific partners as they come out with top quality arcade ready equipment. We have several we are working with today. This is approximately a $40,000 per user set up based on today’s prices.
The VR Theme Park Interface: The base VR Theme Park interface would be a full-blown simulator setup. We are currently partnered with MaxFlight Simulators here and are looking for other quality equipment. This is approximately a $150,000 per user set up based on today’s prices.
They are the only company in the world that produces a fully interactive simulator that can perform 360 degree motion over two axes. You can actually experience the G-forces as you take your own craft for a spin around the universe.
Because we’re an independent studio with big dreams for an amazing Cross-Reality Platform and Portal we understand that this project will require a substantial budget to realize its full potential. The CORE IP will take the bulk of this funding and we are planning to build this technology in stages. We are confident we can deliver the AR component of the Virtual Universe without any Crowdfunding support.
The most important feature of our technology will be cross-reality (XR). This will hinge on the CORE and will bring together multiple device interfaces into a single virtual universe. It will also provide the tools necessary for 3rd party devs to create their own levels and worlds.